![]() 1 The game was crowdfunded by a successful Kickstarter campaign in April 2019. I'll wait until I see more gameplay video, maybe it'll be fun in spite of the awkward aesthetic. Developer (s) macOS Microsoft Windows PlayStation 4 PlayStation 5 Xbox Series X/S Prodeus is an indie first-person shooter video game developed by Bounding Box Software and published by Humble Games. Not saying devs are amateurs, but what matters is how your target audience takes it. It reaches the quality you expect from a AAA experience while. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. ![]() I mean, decent effects with low level geometry is just typical amateur design. Prodeus is the first person shooter of old, reimagined using modern rendering techniques. I'm not convinced by Prodeus at this point. Nailing a believable retro aesthetic is difficult on multiple levels. The guy working on Dusk said it actually took him some effort to make Unity look as bad as he wanted it to look. It's not that hard to make something vaguely modern-looking with just the basic tools Unity and Unreal gives you. You do not have the required permissions to view the files attached to this post. Activate the trainer options by checking boxes or setting values from 0 to 1. here's a video where you can see how detailed their models are so you can cry more :DD :Īnyway from looking at the weapon models I think that the filter won't be super agressive when you actually see all this stuff on your screen so you will notice the detailed models but only from up close. Click the PC icon in Cheat Engine in order to select the game process. I mean super detailed models running around on blocky maps would look like shit.ītw. Sure, the models would look better if they've left them as they were but then the overall aesthetic wouldn't be coherent. Pro Deus Quod Licentia Uncharted PS4 Uncharted4 TheLastOfUs NathanDrake. and that's why "downgrading" the enemy models work too. Thief: The Dark Project (Game) - Giant Bomb Pc Engine, Game Engine. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Prodeus > General Discussions > Topic Details. Like I said before, the models and level art look real good, and it appears they are handcrafting the levels which is a plus, and the little bit of gameplay I've seen looks fun, it looks like some real talent is behind it.īut if you look at the maps it's clear that they are aiming for simplified map geometry, they have this "slightly improved classic Doom" feel to them. I started the map 3 weeks ago and Im on the detailing phase, slowly progreeding area by area, worried with. Im creating a map (based on the Maginot Line) for the Wingmans Contest - provided by Source Engines Discord. It would look 100000x better if they just got rid of them and made it look like a modern game with old school gameplay. Mapcore is now holding a third Prodeus Mapping Contest for original levels, with official developer support 0 replies. The models look too high quality to have the filter and jerky animations to pull off a retro look, instead it looks like an afterthought. The Prodeus are the cliché ancient, highly advanced race, that here is lacking physical bodies, gladly accepting the 'volunteering' human prisoners that were first sent through the gates as hosts. ![]() This would look better if they just dropped the filter. ![]()
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